

When surrendered suspects are left unattended, they may pick up their firearm and either flee or may also aggressively attack the team if present nearby.Lightsticks, a form of tactical equipment, could be dropped at any location by either an Officer or the Player himself for the purpose of marking progress, lighting the area etc.However, if performed excessively the victim may become incapacitated inviting penalties at the end of the mission. The expansion pack allowed the player to perform melee attacks by pressing the 'B' (default) key to bring about compliance from non-cooperating subjects.The Stetchkov Syndicate had also introduced numerous other miscellaneous features apart from just weapons and tactical equipment. The list of new weapons and equipment introduced into the game is mentioned below in the form of a table
#SWAT 4 STETCHKOV SYNDICATE MODS MOD#
In the SWAT: Elite Force, the weapon unlock system was completely changed and revamped to suit the massive change in the campaign mode and to welcome the newly introduced weapons from the SAS mod as well, resulting in dual equipment unlocks from a single mission itself. These newer weapons however could only be used if they were unlocked by the Player in the singleplayer campaign. SG552 Commando, Suppressed SG552 CommandoĪRWEN37 Grenade Launcher, Colt Python pistolĪ wide range of new weapons and equipment was introduced into the game. Pepper-ball Gun, Suppressed Browning Hi-Power To find out the order of weapons unlocked in the unmodded version, simply hover over the dotted line that lies below the respective weapon name laid beside the mission name for which you wish to know. Note: The statistics stated below are with respect to the Elite Force mod. The layout and archetypes of the expansion may also be used in the Quick Mission Maker for customization, casual mission making etc.īelow is a table of the list of equipment unlocked after successfully availing the next mission in the campaign. When I tried to get them to do something else they'd just tell me that they're already busy.Īre there any fan patches to fix this stuff? It's incredibly annoying and ruining my enjoyment of the game.The new career mode is composed of 7 new missions, and it deals with Stetchkov Syndicate's attempt to take over the city's criminal underworld and the SWAT's response to stop their effort.Īfter successfully unlocking the next mission in career mode, a new weapon or piece of equipment is subsequently unlocked to the Player to use. So I decide to keep going, but the thing is the squad won't do an action until all of them are in position and since Girard was missing they would just stand next to a door waiting to execute my "gas & clear" order, waiting for Girard to be in position.

So I ran around for about 5 minutes looking for him, nowhere to be found. It was Girard, as when he answered the text popped up in the bottom left but I couldn't hear him. So I continue spamming the fall in command until I could identify who was missing. I assumed he was dead so I checked the status of my squad. I was clearing out rooms and told them to fall in when I noticed one of them was missing. But that's not the case.Īlso I ran into a bug involving the squadmates, surprise surprise. When I give an order they should follow it no questions asked. What's the point of me being the leader and having commands if the squadmates won't listen to them? It makes no sense. They of course ended up getting gunned down.

I know that usually ends up getting them killed so I start spamming the "Fall In" command and they just say "I'm busy!" and continue chasing him. Then my squadmates see a suspect through a window and start chasing him. So I'm playing through the career with bots and I've just cleared a room.
